Bombers want points in defensive armament, but don't care about. Ability to upgrade a crew to be able to be assigned 1 vehicle of each type (air, ground & naval) at the same time - huge improvement for everyone who switches between AB & RB or plays various combined arms game modes. The mode you choose dictates how many crew points you get for your performed actions. Can any veteran player give me a few advices about how to build my crew for Ground Forces? Thanks a lot. Remember crew xp is equal to 3% of RP in arcade battles, and 1% of RP in realistic and sim. It would take 35. Since there haven't been any vehicle requests in the last few discussions, I thought it would be interesting to talk about something completely different this time. pretty much the title. pretty much the title. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. War Thunder > General Discussions > Topic Details. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. However, if you're much better in fighters, use that (preferably a premium or talismanned aircraft). So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. 1. Fighters need mainly G-tolerance and vitaly and after that the other skills on that tab. I did these first and it helped me a lot. #warthundertips #warthunderguide #warthundertricksWant to make YOUR tanks RELOAD FASTER and turn quicker? Got loads of Crew Skill points and don't know where. The lowest number nest to the skill means that skill is a priority. Note that not all tanks have five crew members. The whole addition of crew skills in war thunder was a bad idea, as it skews the player skill curve rather heavily. Only exception is the german planes that can add gunpods, then I might try to get them first - extra guns helps a lot more than just slightly improved guns and ammo. 0. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. If I have 5 crews, can my answer be at most 5, because they all have ace status for some plane, or can it be 50, because they all have ace status on 10. but I've recently started playing tanks seriously and I'm not sure how to split it. I go over everything from the complicated to the simple, including crew interchangeability to reload speeds. Alternate between them as the lower levels are so much cheaper. One point on keen vision of each crew for starters, this skill only works when the crew member it's looking in the enemy tank direction. Crew skills won't 100% determine a winner, player skill will matter more. Dodo_Dud November 7, 2023, 5:25am #5. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Currently crew skills and expert/ace crews require lots of gridning to get good. Crew points are earned through the amount of modification RP you earn. Anyhelp would be appreciated and im currently on the b-25j if that makes a diiference. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. 2013 um 21:49 wish there was. (depending on how you do it) 68468 total crew xp. but I've recently started playing tanks seriously and I'm not sure how to split it. But it is still not clear how you want us to count. So what about commander? should he be the 1st to fully train Agility on? ːbirdːI recommend eliting your crews to tanks that you will play a lot, and you know you are going to keep that vehicle in that spot. like reloading, targeting, repair, and agility. The maximum distance at which he can detect the enemy. Loading, aiming, leadership for tanks. Note that not all tanks have five crew members. More and more tanks and SPGs with an automatic loading and mechanized ammo racks are coming to War Thunder. Trained crew: Up to 50% vehicle proficiency (each full bar is 10% for that particular skill) Expert crew: Up to 80% vehicle proficiency. Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. pretty much the title. Previously, any reloading was based on the following principle: the player could fire all shells. Would you agree?9 March 2018 Development. War Thunder MMO Action game Gaming. ago. G-Force - if in fighters expecially, this is among the most important. . [deleted] • Additional comment actions. I think it shows up when you can afford to upgrade a certain number of skills, rather than the white symbol that shows up when you can upgrade one. pretty much the title. Vitality is the priority at the start, as it enormously increases your survivability, and the others make your tank handling increase, and accuracy increase, and aiming. the distance at which an enemy can be seen while they are below or behind your aircraft. but I've recently started playing tanks seriously and I'm not sure how to split it. They're usually not worth it later on when your crew skills alone are adequate. Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. The author of this thread has indicated that this post answers the original topic. • 3 yr. I go every single piece of information about crews and how to have the best crews possible. The game is based around combined arms battles on air, land, and sea with vehicles from the Great War to today. This skill also affects the repair time of aircraft that have landed on a friendly airfield during a battle. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted. Basically it is intended to destroy targets that long- and medium- range air defense systems failed to hit. War Thunder MMO. CanUPlsUninstall. The gunners range-finding skill affects most aspects of range-finding, even when using a coincidence rangefinder on vehicles that are fitted with them. Also, if it's two rookies, I doubt having an aced Crew would really help at all if they don't understand the game [mechanics]. Sep 9, 2022 @ 10:21am I didn't know the answer myself and. Download the Free Golden Eagles app: my code "dqxuw" to get 10 Golden Eagles instantly!Welcome to another War Thunder guide! In t. so in the end it. All Discussions. Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. no way to reset crew skills, sorry = you need to be really careful to choose your crew skills. If your crew level is low and it's annoying you, then yes buy some crew skills and put it all into stamina, g-tolerance and vitality first, then gunner skills so you don't jam your guns, followed by repairing/rearming to reduce repair/rearm times. The first level of qualification, "Expert", increases Keen Vision, Awareness, Precision and Fire Accuracy of gunners, Repair and Reload Speed skills by 30; the second level, "Ace" increases these skills by another 20 points. my main crew is 45, then theres a 35, a 23 and a 11. Bombing Bases, especially with the Dornier Do217 series is a fast and efficient way to get RP, crew points and cash. IE: Tier 3 plane (damaged in game) + Repair rank 1 and repair speed 1 = 25 seconds airfield time. what I have an issue with is when I pay and work hard to ace a crew and create a lineup for a BR. Visibility for large objects – houses, rocks, hills – is calculated on the server side. pretty much the title. Today, I. you do not need Gunners skills at all for fighters for instance. Dodo_Dud: As the connectivity during vacation was much inferior to home, this points at one major culprit: The net code Gaijin uses to sync stuff. You end up with a kind of priority curve of how you spend your crew experience where you have 4 tiers of priority. Yeah, it improves a lot of different stuff, but the improvement is so tiny that it doesn't even matter whether it's there or not. Crew priority Can somebody tell me how crew is replaced? Which has highest priority?. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. ago. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. #7. i don't really play aircraft or ships a lot so. 399K Members. Then the visions for the pilot. Because the first few points in each crew skill count the same for level as the last ones in each skill, but the first ones cost a lot less money, you can get the crew's level higher, faster, by investing in the gunnery skills even when you aren't using that crew for planes with turrets, and then. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. the best choice is to focus the acces (use your exp for increase faster as possible the number of. Another good thing is to improve your crew repair skill and agility because your turret is a very good target for enemy. 50 cal. In the gunner skills, you'll want to invest a bit in "Experienced gunners" to have at least as. War Thunder MMO Action game Gaming comments. ". Your hanger, Plane research & Crew slots. . 0=50. pretty much the title. Very important getting these are top priority. Remember to flair. Even vitality, which slightly increases the crew's odds of surviving shrapnel/spalling; it's not often, but occasionally a gunner or driver survives a shot that should have killed them. e. but I've recently started playing tanks seriously and I'm not sure how to split it. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time. Personally, I go for the specialized skill first (reload+leadership, driving+aiming then comms), since they have a big impact on your crew for a low amount of pts. Hey, I would like to know the best skills to distribute crew experience to. Vitality. Thats all i know and i guess if they die then ye u are handicapped #1. These don't really play a role in War Thunder and are expendable crew members and replacements. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Sure, the spotting skills aren't all too high priority, but difference in reloading, targeting, driving, repair and agility and vitality, artillery. The total crew skill is averaged over the entire crew. The lowest number nest to the skill means that skill is a priority. This is a subreddit for War Thunder, a cross platform vehicular combat MMO…pretty much the title. • 10 yr. About 5,000 Ge's for a fresh crew, though since im more than half way there with my germans, it wont cost as much. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. USSR has good planes with good turning, climb and maneuvarability, but you are heavily punished for not having good aim because of low ammunition. 3 (AB/RB/SB). The main difference comes from the limited Allison power plant and its formidable armament of. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Keen Vision 9. Vitality: Stronger crew. but I've recently started playing tanks seriously and I'm not sure how to split it. pretty much the title. Or rammed by a friendly aircraft. The expert qualification cost is 590,000 SL. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Keep in mind that air and ground crews share the same points, but not the same skills. Can any veteran player give me a few advices about how to build my crew for Ground Forces? Thanks a lot. 385K subscribers in the Warthunder community. Second. Or you might misjudge a strafing run and prune a few. The client values, given for 100% crew, will normally be taken into battle with 110% crew skill members aside from specific functions, causing their actual performance to deviate from the expected. Descriptions should include more informations. e. 0. In arcarde you need for both bombers and fighters reduced reload times and in HB reduced repair times. Or rammed by a friendly aircraft. Best way to me: parctice and memory. . Basics. This is going to cover Crew Skills, whats best to put into points wise, what to avoid, and ways to get th. By participating in battles, in addition to SL and XP you also receive a crew experience, which can be used to train that crew. At the moment, these are separated into air and ground. It’s one of the most abusive grind components of the game. Repair rank - if you don’t have the repair rank to match, the repair skill is useless. Crews never change. 2. I'm at Pander D with Tiger halfway researched and I'm…Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. . But I think all that would happen for checking the shell is pull it most of the way out, roll it, push it back in, and fire. Can any veteran player give me a few advices about how to build my crew for Ground Forces? Thanks a lot. This means the total crew bonus is +10 (5 from crew points, 3 from expert and 2 from ace). i mainly play tanks and focus on bottom ones first. They will be paired with the vehicle you paired them with when that preset is active. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Most information are written in the crew skill pop-out already, for planes it's 9. Leadership*1: Boosts every other skill by 5% Crew Interchangeability*1: Allows you to take nonfatal hits. The remaining crew slots are usually for the radio operator and machine gunners. Crew #3: priority for air skills and the only crew I invest in air gunners, so ironically its in charge of SPAA on the ground. . And I don’t regret it. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Once a certain crew level is reached with crew upgrades, they can enter "Qualification" to become enhanced to one specific tank. I see, thx. One of these changes will be to the way in which players can see how skills actually affect their crew. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Usually reloading, leadership, are my main 2 priorities, aswell as getting most skills up to level 1 quick based on cheapest option first to get crew level up fast to expert. War Thunder. Also, they're god-awful to fly without high crew stats in g-tolerance because it's difficult to bleed speed and high speed turns pull so many g's that untrained crews black out very quickly. I choose g tolerance pilot, reload speed as priority. 2km away, and Ace Crew is up ti 8km away. The Ace qualification is 950,000 RP. I have a T-72 with driver, gunner and commander, and my question is: if I improve the "loader" or the "radio operator" ability to repair, does it improve the repair speed?pretty much the title. Artillery Accuracy (Radio): Tighter zone for artillery barrage => more chance of hitting something Usually the special skills of the crew is the best to prioritize, without autoloader the loader skill is the most important to prioritize, after that the gunner targeting and commander leadership, then the driver skill, the radio comm, and the artillery skill last, among the common skills field repair is the most important to other common. It`s for turrets, if you dont plan to use planes with turrets in that slot then there is no point. It may function a bit differently on your lower level crews. Crew skills are a crucial aspect in Ground battles. Agility (crew average): Replaces a knocked out crew member more quickly. If anything the impact of crew skills should be made lesser. Basically the crew skills that shave off some time and would save me in split-second situations. Since i'm a pretty much new player in War Thunder I have a lot of doubt about where to spend my skill points. Crew skills are something that every War Thunder player encounters pretty much as soon as they start to play the game. . Sep 9, 2022 @ 3:53am Some skills are crew-shared and average counts. • 8 mo. Subsc. . Hey folks, today its a Advice Video on Crew Skills. The faster you get back in action, the better. Basic, expert then ace and yes for air, i dont play tanks much. ago. In War Thunder update 1. The first stage would be "Expert" which adds 3 point to every crew skill for the cost of several Silver Lions . Although often overlooked, these skills can increase your tank's performance by a significant amount. These can be how quickly aircraft are repaired by the ground crew on the airfield, how fast a. An injured crew member (from yellow to red) reduces his performances. #15 < > Showing 1-15 of 29 comments . And let’s not get started on the bc PG-02 or the USS. For an example; I've played this game a long time and at the start I didn't really. I am already seeing a major noticeable difference in gameplay. I think this could be very useful in War Thunder for skill levels. All the other guides I found were eith. For tanks with more than 5 crew it actually buffs the tank's performance as the algorithm needs only 1 skill set to maintain optimal operating conditions. But earned points can be spend on any skills you need (so points earned with tanks CAN be spend on pilot's skills, or naval skills). Repair speed would be good but ya gonna get wacked at some point. Legacy187. I only play RB but here some recommendations: M4A3 (105) has very good armor for its BR and a nice HE shell. Vitality, weapon maintenance, stamina and G tolerance. 0 (AB/SB) and 3. . . This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. And I believe wargaming has far higher total profits than WT even though their economy is more friendly, so the "gaijin has to make money it's not a charity. And the rank repair with the repair skill or it will be useless the repair skill alone. RB is 1% of RP into Crew Skills, AB is 3% but even at 3% in AB it's still extremely grindy. " I am not noticing the skill being put to work. Main guns don't have an accuracy skill. In War Thunder, you’ve got a few skills to add to the crew of the plane that you’re flying. e. In tanks with 5 crew the attribution of crew specific skills is self explanatory. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Gunner skills require the "expert gunners" skill; it's a pain on big bombers when you only get 3/8s of the skill effects Weapon maintenance skill also improves the accuracy of your bombs (I feel like some people forget this) Good luck; I personally only enjoy bombers in Sim, though I'm rarely in the mood for that slower-paced gameplay. vitality can help sometimes, but certainly giving them targeting, reload, leadership, repair, driving and possibly keen sight (usefull sometimes) are all good. . What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. but I've recently started playing tanks seriously and I'm not sure how to split it. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. Put a cost (in SL) on it, make it only available in certain timeframes (every 2 months, whatever), but I think this a very important and also fair option. 6. The tank needs a minimum of 2 crew members to stay functional, a Driver and Gunner. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. tank driving, targeting, and rangefinding skills. Also remember that all Skills in the "Ground Service" Tab are bound to the "Repair Rank" Skill. Lower caliber weapons will make your crew a little bit more bullet spongy. 50% of the crew is obtained via playing (XP) or paying. The first thing you want to max out is the reloading skill on your loader. Focus on g tolerance, stamina, vitality, and awareness to max as well as both the repair ones under the 3rd tab over. 53, the entire system of detection and recognition (transmitting markers) has been fully updated. Is it worth? Nope. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. The remaining crew slots are usually for the radio operator and machine gunners. The only way to improve accuracy is to improve your range/lead estimation, however there is not a crew skill which will increase the precision of your main (ie, player controlled) battery, and your point of aim will be the center of your group. Description. I do like to engage at long range more but I personally don't use the rangefinder. The skills make a huge difference. I focus more on gunner specific skills and weapon reloading then driving and finally feild repair/leadership. pretty much the title. Leadership*1: Boosts every other skill by 5% Crew Interchangeability*1: Allows you to take nonfatal hits. It's one of my last priorities, along with the radio's artillery skills. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. Let me know if you have any questions in the comments below. Keen vision is not useless mate it helps a lot especially in RB and sim but wait for the 50% off sale coming in a couple. Expert crew is double the price of crewing the tank and the same price as purchasing the tank. Edited. The first stage would be "Expert" which adds 3 point to every crew skill for the cost of several Silver Lions . The crew XP gives all of your crew members 1 level, this is very good as it improves accuracy of gunners and gives all your crew skills. That said, late game there's no heavies so artillery skills wouldn't be wasted. All those parameters may be distracting for new players, and even players coming to the game from WoT. Indeed in the Japanese match I got Battle Trophies for being in the top 3 on my side, so an extra 1000xp. but I've recently started playing tanks seriously and I'm not sure how to split it. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. So Vitality, Keen Vision, Agility, Field Repair and Leadership affects performance regardless of how many crew members you have (although losing crew members in-game impairs your skills somewhat). hi guys, been trying to find a guide on where to allocate bombers crew skills and all the guides seem to be outdated. It’s best to shoot a explosive projectile (example: APHE, APCBC-HE, HE) into the middle of the crew compartment. In Realistic and Simulator battles you will receive approximately 1% of the research points earned for the aircraft the crew is flying in; in Arcade battles you gain 3%, but the experience is spread among multiple crews. So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Personally, I go for the specialized skill first (reload+leadership, driving+aiming then comms), since they have a big impact on your crew for a low amount of pts. Ability to upgrade a crew to be able to be assigned 1 vehicle of each type (air, ground & naval) at the same time - huge improvement for everyone who switches between AB & RB or plays various combined arms game modes. Although your great skill and masterful tactical aptitude will surely ensure you emerge from most battles unscathed, every now and again, through pure bad luck or unsporting enemy behaviour, you might get shot down. Crew skills are War Thunder's way of simulating the experience and skill gained by air, ground, and naval crews through combat missions, allowing them to perform/endure tasks more efficiently and effectively as they increase in skill over time. Significantly, no. Okay, nice to know. Would you agree? So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. Seems like a reasonable place to ask this: Will we get the crew points back when tanks are reset at the end of the closed beta? On the official page it's only mentioned that golden eagles for crew training aren't gonna be refunded. Or you might misjudge a strafing run and prune a few. Other useful stats are Radio Communication, Artillery Accuracy & Calling Time and Rangefinding. Crew skill, to me, has been a longstanding issue in War Thunder since it’s conception. There is another way to develop the crew - buying. For instance, the Bf 109 F-4/trop requires repair rank 3. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. ago. A basic crew can only range to around 800m and it takes some time, so upgrading is needed to get better and further measurements. That's how I generally distribute my points as everything else feels secondary/useless. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. Would you agree?So i was wondering, what would be the most efficient way to spend points on crew skills? I've been told dumping points into their respective skills such as Driving/reloading etc and then on repair speed is the best bet. So if you've spent 100 crew xp points in pilot vitality for aircraft then you won't have 100 crew xp points to spend on tank skills. They won't save you against cannons or AA, but might let you take a few MG hits. Hope this helps! As long as. For one nation with premium and talisman and 6 slots it is sth around 4000h for just top BR. More durable pilots! This skill makes your crew die later instead of sooner. Before I say what crew skill I prioritize in is the gamemode that I play important to mention? I've played both AB and RB and I prefer AB much more than RB. better repairskill of the crew is not only shortening the repairtime in hangar and on the airfield - it also reduce the cost for instant-repairs. Canada • Additional comment actions. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. The T-80U is an all-round upgrade to the T-80B and one of the most advanced MBTs fielded by the Soviet Union. After that leadership on commander is pretty solid. Remember, crew points are pooled per. + Repair rank 2 and repair speed 1 = 22 seconds airfield time + Repair rank 3 and repair speed 1. Some exceptions: if you have a crew dedicated to tank destroyers/long range snipers (like a properly played Tiger), driving may be less of a priority. The maximum point value for each stat is shown in the game, so you can calculate the maximum number of points per crew if you're bored -- just add up all the max values. 3 Likes. What are your priority skills to upgrade on your crew? I know some will be personalised to the vehicle, but in general what do you prioritise? For me personally I try and prioritise a few things, such as rangefinding, targetting, weapon reloading and leadership, while also putting a couple into things like vitality and agility so some survivability. 1s faster reload on my cruiser's cannons, 1. KHAN Jan 5, 2017 @ 1:03pm. For example , your hull it's aiming at a road but your turret it's looking at a hill , your gunner , commander & loader keen vision will only work on that direction so they wouldn't notice if someone push to. planes are easier to skill for since you dump points into one pilot if you're a fighter, or you know, gunnery for bombers. Thanks for the help!Maximum vitality: 30mm shell rips your gunner, or pilot’s arm off, they will simply heat up a butter knife with a zippo lighter and cauterize the would while taking viagra so that they can use an additional appendage to help with the tasks at hand. They I leave tere my damaged plane between gamming sessions. Vitality. The maximum amount of stars for each skill is five. Ages ago Gaijin put the crew training on sale and I purchased some. Field repair, reloading and leadership (increases all other skills by a small amount) are the most useful, and agility (decreases the amount of time needed for a crew member to. say my noob tier tank has xxx crew and I put points into x but the mid tier tank I upgrade to has x less crew and I've wasted points into some. And last is the driver skill, in not bad but not on top of my priority list. See moreUsually the special skills of the crew is the best to prioritize, without autoloader the loader skill is the most important to prioritize, after that the gunner targeting and commander. ago. Knowing where/how to aim is a huge part of the game where crew skills won't help. i. There are 5 crew slots: Driver, Gunner, Loader, CC, Radio Op. 391K subscribers in the Warthunder community. War Thunder — official forum Crew Skills Need to Be Removed. This is a subreddit for War Thunder, a cross platform vehicular combat MMO developed by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X|S. you have separate skill "trees": ground vehicles, aircraft, and ships. but I've recently started playing tanks seriously and I'm not sure how to split it. New comments cannot be posted and votes cannot be cast. The cost in points to advance. It's pretty nice to upgrade once you've upgraded the most important specific skills for each crew member, otherwise it shouldn't be a priority. And the rank repair with the repair skill or it will be useless the repair skill alone.